Introduction to the Market
Last updated
Last updated
The central element around which everything else revolves is the market, so it's important for you to understand how does it work.
In real life, every material possesses a value, whether it be wood, gold, or even air. The determination of these values is influenced by the market. The market, in this context, refers to the mechanism through which prices are determined based on factors such as demand, accessibility, and availability.
Consider the following examples:
Wood: Despite its significant demand, the price of wood remains relatively low owing to its ample supply.
Gold: Gold commands a premium price due to its high demand coupled with its limited availability.
Air: The intrinsic value of air is commonly perceived as negligible, attributed to its abundant accessibility.
To replicate this dynamic in Minecraft, the plugin utilizes a "linear quote." This implies that every price must undergo multiple transactions to get significant fluctuations. This differs from the real world where prices can experience substantial jumps without necessarily requiring numerous transactions.
So, why does the plugin employ this "linear quote"? The reason lies in the constraints of Minecraft servers, which lack the infrastructure of thousands of brokers conducting operations. Implementing a sophisticated system that matches supply and demand in each transaction would be overly complex for players. Another advantage of this system is that it guarantees a rather smooth ride for prices.
Nascraft enabled a wide range of channels through which players can interact with the market:
/sell
/sellhand
/sellall
AdvancedGUI GUI
Manually with commands (/market)
Your implementation using the and the plugin includes.