Basic Properties
Last updated
Last updated
Each item has a series of configurable properties.
initial-price: Each item has to have an initial price. You have to estimate a fair price at the beginning. Once the market develops its own valuations, the initial price will have low influence.
alias: Is how the item will be known and displayed to players.
elasticity: Determines how easily (And by how much) a price will change.
noise-intensity: How much should the price of the item be affected by noise (pseudo-random fluctuations)
Take into account that elasticity affects the noise. If you increase the elasticity, implicitly you will make the item more volatile due to the noise.
Example of properties of an item: