βš™οΈBasic Properties

Each item has a series of configurable properties.

  • initial-price: Each item has to have an initial price. You have to estimate a fair price at the beginning. Once the market develops its own valuations, the initial price will have low influence.

  • alias: Is how the item will be known and displayed to players.

  • elasticity: Determines how easily (And by how much) a price will change.

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It's recommended to increase elasticity on items that you don't expect that will have a lot of transactions (Highly valuable, rare etc...)

  • noise-intensity: How much should the price of the item be affected by noise (pseudo-random fluctuations)

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Example of properties of an item:

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